Thursday, February 20, 2025


 My Very First Unity Game


Inspired by one of my favorite Warcraft 3 maps, Custom Hero Survival, this is the Alfa single-player-only version of it made in unity with assets from the Unity Asset Store.
Play as a gladiator in the colloseum of hell it self; after each round you'll earn some gold for you to spend in upgrades, after 5 rounds (in the online version) you'll face against other players in duels to the dead, the winners get prices and those who dont still can bet in each other's fights to earn gold. After 25 rounds a battle royal event takes place in which only one can succed.

https://punisherce.itch.io/generation-01

https://github.com/PunisherCE/Generation-01

What could have beed Legendary Maps

-----------------------------------------------------------------------------------

Very early versions of my 3 Warcraft 3 maps


My first foray into the world of programming and game design, I couldn't further develop those maps since the server I used to play them on closed down and my PC crashed unrecoverably, losing the latest version of them. I don't see them as a waste of time or as proof I couldn't succeed at such small enterprises. To me, those maps are proof that even in a mature, well-developed game, I could make new and great things.

Forbidden Memories: I actually made 3 versions of this map, but the latest was lost in time since my PC crashed. It was a loss to the entire Warcraft 3 community. The game was inspired by the PS1 classic of the same name but was not a turn-based game. Instead, it plays just like a normal Warcraft game but with mechanics and features that were adapted for duels. The third and last version was never uploaded and added a ton of features like the ability to run all 6 duels, 12 players, simultaneously.



  • Version 1: https://www.epicwar.com/maps/293522/

  • Version 2: https://www.epicwar.com/maps/294643/

The Colosseum: Inspired by Custom Hero Survival, one of my favorite W3 maps, it lets the player buy units and customize them to any possible level. Abilities, stats, and objects can be purchased to make an always different group that would adapt to your resources and the other player groups of units. Just as with Forbidden Memories, I made a second version that was lost in time. I had added 12 player support and new mechanics to make the pace of the game faster.



  • Version 1: https://www.epicwar.com/maps/314666/

War Chasers: Although a game with the same name was made by Blizzard itself, this game bears little resemblance to the original one. My attempt was to simulate a war and by using several hundreds of regions, the W3 equivalent to trigger volumes, I made it so that endless hordes of units always appear in front of the players. This is not even a beta version like the ones above, it was more like a proof of concept. I'm actually not sure what happened with the BETA version since I developed the game to a 40% finish.

  • Proof of concept version: https://www.epicwar.com/maps/284401/


 

React Native app to learn Norwegian

-------------------------------------------------------------------------------------

Learn Norwegian: A React Native APP


https://github.com/PunisherCE/Norwegian

It was my first fully-fledged mobile app; it was meant to be complementary to books and other apps like Duolingo. It works completely offline, which makes it suitable for studying in situations without internet access.

It has a "TAB" for storing custom words, so even after one has memorized all the words, over 4000, the app could still serve a purpose by letting the user add new ones that she/he is having difficulties with.

I built it for Android, but the code should work just fine with iOS.